After the May 20 “Unity Game Library” will not be available in AssetStore , because now ULIB client files will be available only in the full version ULIB.
Forum thread about ULIB full version can be found here.
Client version of ULIB will not be available in AssetStore
Update ULIB to 4.5
Update ULIB available for download from AssetStore.
- Add ability use own serialization functions;
- Add PluginManager;
- WWWObject separated into a separate library; »Read More
ULIB stream load objects from PHP
ULIB allows you to dynamically create objects directly in the php script and load objects from your php-server at runtime to Unity3D games. To reduce the amount of traffic you can use compression.
»Read More
Save the screenshot to a file from WebPlayer
The task is not difficult, and probably there are other solutions (such as pre-upload the screenshot to the server) exists. Slightly extend the task – to join a screenshot with the second file (with transparency)
Ok, the procedure is: »Read More
ULIB 4.5.1b available for download from AssetStore
The new version ULIB is available . What’s new:
-Ability to create your own plugin system for your game;
-You can do serialization of components and objects with your own methods;
-Faster serialization algorithm;
-You can use methods of Serializer (EncodeHashtable, EncodeArray,EncodeArrayList etc);
-Changed the serialization of components for compatibility with the latest version of Unity3D;
-And other changes.
Extended ULIB: components
In ULIB there is a possibility to extend serialization components. By – default, if components are not yet supported ULIB serialized as UnknowComponents – that is, information and data include all public fields and properties, including inherited members.
»Read More
ULIB/PHP – security.
For security reasons, you can use several methods (one or both):
The first method is: – to allow the call to the server only to these methods and classes.
To do this in a directory with your application, open the configuration file “app_config.php”, set “$ u_open_list” to “true” and add an array with the name of your server-class and “_ufunctions”. In the array specify the names of the available methods. »Read More
Extended ULIB
For those who want to save (or send) other data (as opposed to ULIB) or who want to extended ULIB in your project – I hope this method should work.
»Read More
Update ULIB available.
Update ULIB available for download from AssetStore.
This version has been completely redesigned the serialization algorithm – now serialization is significantly faster. Changed the principle of using an WWWobject can be accessed through the function WWWObject Gateway.GetSender () – in the new version WWWObject exists in one copy and all requests recived from pool. Implements a pool of requests, auto-increasing the pool if needed.

















