Client version of ULIB will not be available in AssetStore

After the May 20 “Unity Game Library” will not be available in AssetStore , because now ULIB client files will be available only in the full version ULIB.
Forum thread about ULIB full version can be found here.

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Update ULIB to 4.5

Update ULIB available for download from AssetStore.

- Add ability use own serialization functions;
- Add PluginManager;
- WWWObject separated into a separate library; »Read More

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ULIB stream load objects from PHP

ULIB allows you to dynamically create objects directly in the php script and load objects from your php-server at runtime to Unity3D games. To reduce the amount of traffic you can use compression.
»Read More

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Save the screenshot to a file from WebPlayer

The task is not difficult, and probably there are other solutions (such as pre-upload the screenshot to the server) exists. Slightly extend the task – to join a screenshot with the second file (with transparency)

Ok, the procedure is: »Read More

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ULIB 4.5.1b available for download from AssetStore

The new version ULIB is available . What’s new:
-Ability to create your own plugin system for your game;
-You can do serialization of components and objects with your own methods;
-Faster serialization algorithm;
-You can use methods of Serializer (EncodeHashtable, EncodeArray,EncodeArrayList etc);
-Changed the serialization of components for compatibility with the latest version of Unity3D;
-And other changes.

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Extended ULIB: components

In ULIB there is a possibility to extend serialization components. By – default, if components are not yet supported ULIB serialized as UnknowComponents – that is, information and data include all public fields and properties, including inherited members.
»Read More

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ULIB/PHP – security.

For security reasons, you can use several methods (one or both):

The first method is: – to allow the call to the server only to these methods and classes.

To do this in a directory with your application, open the configuration file “app_config.php”, set “$ u_open_list” to “true” and add an array with the name of your server-class and “_ufunctions”. In the array specify the names of the available methods. »Read More

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Extended ULIB

For those who want to save (or send) other data (as opposed to ULIB) or who want to extended ULIB in your project – I hope this method should work.
»Read More

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Updated video.

Video tutorial has been updated. See video “Fast start using ULIB“.

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Update ULIB available.

Update ULIB available for download from AssetStore.
This version has been completely redesigned the serialization algorithm – now serialization is significantly faster. Changed the principle of using an WWWobject can be accessed through the function WWWObject Gateway.GetSender () – in the new version WWWObject exists in one copy and all requests recived from pool. Implements a pool of requests, auto-increasing the pool if needed.

»Read More

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